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Jedi knight dark forces 2 mods
Jedi knight dark forces 2 mods












jedi knight dark forces 2 mods jedi knight dark forces 2 mods

The Imperial Repeater is a ferocious rapid-fire weapon, useful for clearing crowds of enemies. My favourite is probably the Stormtrooper blaster, which has a satisfying recoil and perfect pew-pew laser sound. Normal movement is relatively slow, but if you sprint Jedi Knight suddenly turns into Quake, with you able to zip around maps at blistering speed, and that’s without the Force Speed upgrade you get later in the game. When you stop, you glide slightly before coming to a halt. You start moving forward slowly and gradually accelerate. Movement has a wonderful inertial quality. And the way enemies react to being hit is just a part of it. Jedi Knight may look terrible, but it still feels amazing. Hence you end up with angular stormtroopers, lightsabers you can sometimes see through, and a Kyle Katarn who looks like he’s cameoing in Minecraft. Unlike Quake, which could tailor its art to suit its visual limitations, Jedi Knight is a Star Wars game, and therefore needs to mimic the Star Wars aesthetic. Being an early true-3D shooter, all that extra power required to render proper polygons mean massively scaling down the level-of-detail on models and environments. On that first point, there’s no escaping it, today Dark Forces 2 has all the visual appeal of Jabba’s fat-rolls. More on that second point later, but for now let’s say that Dark Forces 2 does not like modern PCs at all. Take it out of Jedi Knight: Dark Forces 2, however, and you’re still left with a fantastic first-person shooter.Īdmittedly, it’s an FPS which requires some adjustment played today, both in perception and getting the bloody thing running. Take the lightsaber out of Jedi: Fallen Order and you’re left with a mediocre Uncharted clone. The same notion applies to Star Wars games.














Jedi knight dark forces 2 mods